
Sketch Weekly
Follow along the sketch progression of Joshua Reed as a young car design.
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Thursday, June 2, 2011
Monday, February 15, 2010
Week 1 park 4 ...sry I forgot to post this
Week 2 part 3

Ok in this section I xerox my sketch and made a 2 x 3"in copy of my sketch to pick a direction in which my light source will come from. I rendered it out some to get a feel for what I want my contrast to be. This mini sketch rendering will server as my guide once i pul my final sketch into the computer. I used a set of warm gray markers ranging 2-6. My layering consisted of using warm gray 4 the most and reapplying after each dry set. <>
Week 2 part 2

So at this point my perspective issue Is in check for the most part, but graphically things are disjointed. Now that I understand where things go and the thickness of objects I can go back and start the relate ares with similar graphic break up to make the sketch look more consistent. I sketch stand aloe section like the steering column on a seprate sheet of vellum to manage my work load and not confuse myself.
Week 2 part 1

So This week I decided to pick a interior sketch from my sketchbook. The main things I battled with was perspective problems. Its natural to put a curve or jester to a line while you sketch. Gestural lines are great for sketchbooks but don't translate well in technical drawings. I plan to convert my gestural sketch into more of a technical drawing without losing some of the interesting qualities (line weight, graphic break-up, etc). First step is to grab some vellum, scan in and clean up your starting sketch and start mapping out my changes. Before you can make changes you have to understand what is wrong the sketch. Simply reflect you sketch in a mirror and all the perspective problems will become apparent.
Saturday, January 23, 2010
week one... second edit

In this edit I mainly revise in order to add detail. My ellipse skill is bad so I created tires in photoshop. I choose to condense my rear end design and buff up my back tires. I paid strong attention to blocking off all my surfaces to create a more tangible sketch. Tangible sketches are great because the viewer gets a sense of thickness and weight. Remember the more shapes and surfaces blocked off the easier the rendering job in the future. The exhaust still bugs me and is open for debate.
week one... first edit

So this is my first edit. In this first stage of revisions I really needed to understand what's going on surface wise. I sketch without the roll cage so I could work my perspective in right. The rear wrap around gave me problems so I played with the styling on that a little.
The middle sketch was a quick pencil sketch I flipped and reworked from the back of my first sketch. Flipping a sketch over is good because it shows imperfections in perspective. Flipping a sketch upside down shows how static a image is, gestural lines speak louder then traced lines.
Remember when you rework a sketch and opt to sketch over your original don't tighten up, stay lose its "Ok" to mess up you can always rework a sketch over and over.
The bottom sketch I added my roll cage in and added a couple construction lines where I didn't understand how the surfaces move. You can see my rear end isn't figured out graphic wise but I did chop in some interior and wheel wells.
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